This is the function I am calling, which uses the latitude and longitude, converts them into city name and country name, and then returns city name or country name depending on what I want.
import SwiftUI
import CoreLocation
struct junoWeatherEntryView: View {
@ObservedObject var cityVM = allCities()
@State private var searchTerm = "San Francisco"
var body: some View {
VStack{
search
Spacer()
ForEach(cityVM.weather){ item in
Text("\( try await reverseGeocode(lat: item.lat ,lan:item.lan).locality ?? "Unkown")")
}
}
}
func reverseGeocode(lat: Double, lan: Double) async throws -> CLPlacemark {
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: lat, longitude: lan) // <- New York
return try await withCheckedThrowingContinuation { continuation in
geoCoder.reverseGeocodeLocation(location) { (placemarks, error) in
guard
error == nil,
let placemark = placemarks?.first
else {
continuation.resume(throwing: error ?? CLError(.geocodeFoundNoResult))
return
}
continuation.resume(returning: placemark)
}
}
}
}
here cityVM is @Published var weather = [WeatherResponse]()
Error i am getting is
1.Cannot pass function of type '(WeatherResponse) async throws -> Text' to parameter expecting synchronous function type
2.Invalid conversion from throwing function of type '(WeatherResponse) async throws -> Text' to non-throwing function type '(Array<WeatherResponse>.Element) -> Text'
I want to show the return value in the TextView how can I achieve this ?
The reverseGeocodeLocation
calls its completion handler asynchronously (i.e., later). So, there are two common patterns:
Use traditional completion handler patterns. E.g.:
func reverseGeocode(lat: Double, lon: Double, completion: @escaping (Result<CLPlacemark, Error>) -> Void) {
let geocoder = CLGeocoder()
let location = CLLocation(latitude: lat, longitude: lon) // <- New York
geocoder.reverseGeocodeLocation(location) { (placemarks, error) in
guard
error == nil,
let placemark = placemarks?.first
else {
completion(.failure(error ?? CLError(.geocodeFoundNoResult)))
return
}
completion(.success(placemark))
}
}
And you would call it like so:
reverseGeocode(lat: 31, lon: 32) { result in
switch result {
case .failure(let error): print(error)
case .success(let placemark): print(placemark.locality ?? "Unknown")
}
}
Use modern Swift concurrency, e.g.,
func reverseGeocode(lat: Double, lon: Double) async throws -> CLPlacemark {
let geocoder = CLGeocoder()
let location = CLLocation(latitude: lat, longitude: lon) // <- New York
guard let placemark = try await geocoder.reverseGeocodeLocation(location).first else {
throw CLError(.geocodeFoundNoResult)
}
return placemark
}
And you would call it like so:
Task {
var placemark = try await reverseGeocode(lat: 31, lon: 32)
print(placemark.locality ?? "Unknown")
}
Now, in both of those examples, I am returning the entire CLPlacemark
. You could change these to return the String
of just locality
or county
based upon your cityName
Boolean, but the basic idea would be the same. Use completion handler or async
pattern to handle the return of the asynchronously retrieved information.
In your revised question, you ask for an example of how to use this in SwiftUI. You could, for example, use .task { ... }
:
struct ContentView: View {
@ObservedObject var viewModel = CityViewModel()
var body: some View {
VStack {
Spacer()
ForEach(viewModel.results) { result in
Text(result.name)
}
Spacer()
}
.padding()
.task {
try? await viewModel.search()
}
}
}
And I'd put the business logic in the view model, not the view:
@MainActor
class CityViewModel: ObservableObject {
var coordinates = [
CLLocationCoordinate2D(latitude: 31, longitude: 32),
CLLocationCoordinate2D(latitude: 40.7, longitude: -74),
CLLocationCoordinate2D(latitude: 34.05, longitude: -118.25)
]
@Published var results: [CityResult] = []
private let geocoder = CLGeocoder()
func search() async throws {
for coordinate in coordinates {
let placemark = try await reverseGeocode(coordinate)
results.append(CityResult(name: placemark.locality ?? "Not found"))
}
}
private func reverseGeocode(_ coordinate: CLLocationCoordinate2D) async throws -> CLPlacemark {
let location = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)
guard let placemark = try await geocoder.reverseGeocodeLocation(location).first else {
throw CLError(.geocodeFoundNoResult)
}
return placemark
}
}
struct CityResult: Identifiable {
var id: String { name }
let name: String
}
But don't get lost too in the details here, as your example will undoubtedly vary. The idea is to use .task
to start the asynchronous task, which can update some observable property.