unity-game-enginegoogle-playaugmented-realityar-foundation

Unity AR foundation, only 601 supported devices


I have a Unity app that uses AR foundation. When I upload a build to the Google play store, its says it only supports 601 devices. My own phone (A samsung galaxy s7) which I have been testing on, and on which the app is running fine, is not even supported.

I have tried setting a custom main manifest but there is almost nothing in the AndroidManifest.xml file when it gets created, nothing concerning looking anyway..

I have also tried uploading builds with both "Depth" and "Requirement" set to optional in the AR Core settings in XR plugin management. I still get only the 601 supported devices.

I actually have a similar AR foundation app already on the play store that supports over 1000 devices including my phone. The only difference I can make out is that my new app targets API levl 31, whereas the old one targets 29. ... 31 is the minimum target now on google play so I cant even upload a build targeting 29 now.

Unity version is 2021.3.9f1

AR foundation + Ar Core package versions are 4.2.3

Here are the details from an upload with both "Depth" and "Requirement" set to optional in the AR Core settings. enter image description here


Solution

  • Ok the 1st answer from here seemed to do it..

    Google Play Store Unsupported Devices

    Adding these two lines to the empty android manifest made devices go from 601 to 11,673

    <uses-feature android:name="android.hardware.camera.flash" android:required="false" />
    
    <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />