c++playstation3

Is the PS3's Cell architecture the wrong platform to be learning game programming?


I have an opportunity to attend Sony licensed training classes to learn about programming with the PS3's cell architecture.

However I only have a rudimentary knowledge of C++ and was wondering if the PS3 is a bit of an overkill for a starter aspiring game dev like me.

And also what is the best resources to get me to a decent level in C++ graphics programming in about 2 months time?


Solution

  • The problem isn't so much that a PS3 is overkill, it's that the Cell processor is notoriously difficult to program to it's potential. The highly parallelized architecture is potentially quite powerful, but it's not easy to actually get that performance.