so I'm trying to import a tiled map into my game and gives me this error:
libraries/sti/utils.lua:195: Could not open file ../path/to/my/gamesheet/file. Does not exist.
so if you know the answer, let me know
Additional Errors:
stack traceback:
[love "boot.lua"]:345: in function <[love "boot.lua"]:341>
[C]: in function 'newImageData'
libraries/sti/utils.lua:195: in function 'fix_transparent_color'
libraries/sti/init.lua:106: in function 'init'
libraries/sti/init.lua:48: in function 'sti'
main.lua:7: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[love "boot.lua"]:361: in function <[love "boot.lua"]:348>
[C]: in function 'xpcall'
[Finished in 77.8s]
(I found out hot fix it) Answer:
In the lua file where you exported your tiled project, where it says "image" and it has a directory to the image, replace it with the name of your sprite sheet, but your gonna have to put the sprite sheet in the same directory as the tiled map