I want to update the gravity according to some events in the game, but I can't find a way to change it after I initialise it in the super of the class Forge2DGame.
You have to use setGravity
to change it.
For example:
class MyGame extends Forge2DGame with TapDetector {
@override
void onTap() {
world.setGravity(Vector2(0, 10));
}
}