I have a valid .USDZ file format for a 3d model from the following link I would like to add to my SceneKit application in Xcode.
https://solarsystem.nasa.gov/resources/2392/earth-with-clouds-3d-model/
However, as seen in the following error:
XCode is not rendering my .USDZ file format.
I am on a MAC VM - Montery OS 12.6.1 using VMWare. Everything is valid in terms of trust with apple servers and for other apps I can run them on my iPhone. Also, I have Python 3.7 as well as USDCONVERTER installed on my VM. However, I also have Reality Converter installed and whenever I run the application it says "Reality Converter quit unexpectedly."
Likewise, in Xcode when I click on the Earth.usdz
file nothing renders and again I get the "Not Applicable" in the side bar.
I have no idea why this is occuring and would like to know why I am unable to render these objects in XCode. Any help is greatly appreciated. Thank you!
Your .usdz
scene may be damaged or corrupted. But somehow it's rendered SOMETIMES
. There's also a problem with its scale: the sphere is bigger 1000 times (i.e. its local size is 1000 meters).
import SceneKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let sceneView = self.view as! SCNView
sceneView.autoenablesDefaultLighting = true
sceneView.allowsCameraControl = true
sceneView.backgroundColor = .black
let scene = SCNScene(named: "art.scnassets/Earth.usdz")!
sceneView.scene = scene
if let earth = scene.rootNode.childNode(withName: "Cube_002",
recursively: true) {
earth.scale = SCNVector3(0.09, 0.09, 0.09)
}
}
}
Xcode 14.1 RC 2, macOS 13.0, iOS 16.1 simulator.