Does any one know how to create use case diagram for PACMAN ARCADE game ?These are some of the features:
Use-case represent actor goals, i.e. the purpose of interacting with the system. Playing is the only real goal here. So the use-case diagram would be super simple:
Use-cases are not meant to model behavior details. To model behaviors, use activity diagrams (flows of activities) and sequence diagrams (interactions between objects) or state diagrams (e.g. temporary change of states line superpowers).
And for the user interface, use non-UML techniques like wireframes or storyboards. These are meant for exactly that.