I'm building a virtual exhibition platform in unity. There are about 50 stalls and I used a directional light and 124 point lights light up the scene. I didn't use any real time lighting, only baked lighting is used. But at runtime frames get dropped. when I inactivate all pointlights it works smoothly. How can I optimize lights?
You can improve your performance by doing the following,
Alternate way : Build and bake each stall separately in Blender or Maya. Then add them to unity. This way you don't need to add that many point lights and bake.