let pathToBalloon = Bundle.main.path(forResource: "./Balloon2", ofType: "scn")!
let balloonAsset = MDLAsset(url: URL(fileURLWithPath: pathToBalloon))
let balloonObject: MDLObject? = balloonAsset.object(at: 0)
let balloon = SCNNode(mdlObject: balloonObject!) // Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value
Using an .obj file with a balloon works great and displays in SCNView just fine.
To use extra features Xcode asked me to convert to a .scn format.
The model loads just fine in the Xcode editor, however balloonAsset.object(at: 0)
now returns nil.
I really wanted to smooth the geometry and other stuff so continuing to use .obj files is meh.
What could the issue be?
Model I/O does not support opening SceneKit files (see file formats supported by the Model I/O).
Instead you should use SceneKit's +[SCNScene sceneNamed:]
or +sceneWithURL:options:error:
.