use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(WindowDescriptor{
width: 140.0,
height:140.0,
title: "Game of Life".to_string(),
..Default::default()
})
.run();
}
I don't know why this isn't working and its showing the following compile-error
error[E0277]: the trait bound `bevy::prelude::WindowDescriptor: Resource` is not satisfied
--> src\main.rs:7:26
|
7 | .insert_resource(WindowDescriptor{
| __________---------------_^
| | |
| | required by a bound introduced by this call
8 | | width: 140.0,
9 | | height:140.0,
10 | | title: "Game of Life".to_string(),
11 | | ..Default::default()
12 | | })
| |_________^ the trait `Resource` is not implemented for `bevy::prelude::WindowDescriptor`
I was following this video and it works just fine in the video
I am learning how to use bevy game engine but when i pass windowdesciptor as an argument to the add_resource function and it shows me error
Since bevy 0.9
The
WindowDescriptor
settings have been moved from a resource toWindowPlugin::window
So your code should be:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor {
width: 140.0,
height:140.0,
title: "Game of Life".to_string(),
..default()
},
..default()
}))
.run();
}