reactjsreact-hooksreact-lifecycle-hooks

useState place in lifecycle in react


I really want to understand the lifecycle of react functional component. In many websites you see these three steps:
1-mounthing 2-render 3-unmounthing.

But what about other code that is written before useeffect() function for example assume this:


const Countdown = () => {
  let x = 0;
  const [countDown, setCountDown] = useState(10)
   
   x = x + 1
   
   if(x > 100) { 
     x = 0
   }

  useEffect(() => {
    const interval = setInterval(() => {
        setCountDown(countDown - 1);
        console.log(x)
      }, 1000);
    }, [countDown]);
};

I want to know :

  1. when countDown state and x variable is declared before useEffect or after it (or inside it)?

  2. when if or for phrases is declared(in this example if phrase), Are they inside useEffect indeed?

what is loading page order? what is start point of executing?


Solution

  • The lifecycle

    1-mounthing 2-render 4-unmounthing.

    It's more like (docs):

    Your Questions

    when countDown state and x variable is declared before useEffect or after it (or inside it)?

    Before. The React library can't change how JavaScript code execution occurs. The useState call and associated declarations are before the useEffect call, so they happen before it.

    when if or for phrases is declared(in this example if phrase), Are they inside useEffect indeed?

    No, only the code within the useEffect callback is called as an effect.

    How your code runs

    The cycle here is:

    1. First render
      1. React creates behind-the-scenes instance storage for the element.
      2. React calls your component function.
        1. Your code declares a local x variable and sets it to 0.
        2. Your code declares countDown and setCountDown and calls useState, which allocates a state slot in the instance storage; your code stores what useState returns (the initial state value and the setter) in those constants.
        3. Your x = x + 1 statement runs, updating x to 1.
        4. Your if statement runs, but the condition will never be true — x is a local variable, not a state member, so its value will always be 1 at this point.
        5. Your call to useEffect schedules an effect callback for when countDown changes.
        6. At this point, your code should be returning elements from Countdown.
    2. First commit / "mount"
      1. React takes the elements Countdown should return and commits them to the DOM (making the DOM show what they describe).
    3. React calls your useEffect callback (useEffect callbacks are always called just after mount)
      1. Your callback creates an interval timer that, when run, will call setCountDown.
      2. Your callback logs x, which will be 1.
    4. The timer calls setCountDown, changing the value.
    5. Second render
      1. React calls your function to re-render.
        1. Your code declares a new local x variable and sets it to 0.
        2. Your code declares countDown and setCountDown and calls useState, which retrieves the updated state from the instance storage; your code stores what useState returns (the current state value and the setter) in those constants.
        3. Your x = x + 1 statement runs, updating x to 1.
        4. Your if statement runs, but the condition will never be true.
        5. Your call to useEffect schedules an effect callback for when countDown changes.
        6. At this point, your code should be returning elements from Countdown.
    6. Because countDown changed, React calls your useEffect callback
      1. Your callback creates a new interval timer that, when run, will call setCountDown.
      2. Your callback logs x, which will be 1.
    7. And so on until/unless the component is umounted by its parent.

    Issues with the code

    There are a couple of bugs in the code you've shown

    1. You never cancel the interval timer, but you're creating a new one every time countDown changes. This will quickly lead to hundreds and then thousands of timers all triggering update calls. You should:
      1. At minimum, remember the timer handle and cancel the timer in an effect cleanup.
      2. Consider not using countDown as a dependency, so the effect only runs on mount. Then use the callback form of setCountDown.
    2. (As mentioned) Your component never returns any elements
    3. Your code seemed to expect the value of x to be maintained between calls to the function, but it's a local variable, so it's re-created each time.
    4. Nothing special happens when countDown reaches 0, so it will just keep going to -1, -2, etc.

    Updated version

    Here's an updated version with some notes. I was going to remove x because it wasn't really used for anything, but then thought it might be better to leave it with comments. And I didn't do anything about #4 above, because I wasn't sure what you wanted to do.

    const Countdown = () => {
        let x = 0;
        const [countDown, setCountDown] = useState(10);
    
        x = x + 1;
        if (x > 100) {  // `x` will always be `1` here, remember that
            x = 0;      // `x` is a *local variable*
        }
    
        useEffect(() => {
            const interval = setInterval(() => {
                // Use the callback form of the setter so you can update the
                // up-to-date value
                setCountDown((c) => c - 1);
                // Will always show 1
                console.log(x);
            }, 1000);
            // Return a cleanup callback that removes the interval timer
            return () => {
                clearInterval(interval);
            };
        }, []);
        // ^^ don't use `countDown` as a dependency (in this particular case),
        // since we don't use it (anymore, now we use the callback setter)
    
        // Return some elements
        return <div>{countDown}</div>;
    };
    

    const { useState, useEffect } = React;
    
    const Countdown = () => {
        let x = 0;
        const [countDown, setCountDown] = useState(10);
    
        x = x + 1;
        if (x > 100) {  // `x` will always be `1` here, remember that
            x = 0;      // `x` is a *local variable*
        }
    
        useEffect(() => {
            const interval = setInterval(() => {
                // Use the callback form of the setter so you can update the
                // up-to-date value
                setCountDown((c) => c - 1);
                // Will always show 1
                console.log(x);
            }, 1000);
            // Return a cleanup callback that removes the interval timer
            return () => {
                clearInterval(interval);
            };
        }, []);
        // ^^ don't use `countDown` as a dependency (in this particular case),
        // since we don't use it (anymore, now we use the callback setter)
    
        // Return some elements
        return <div>{countDown}</div>;
    };
    
    const Example = () => {
        return <Countdown />;
    };
    
    const root = ReactDOM.createRoot(document.getElementById("root"));
    root.render(<Example />);
    <div id="root"></div>
    
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.1.0/umd/react.development.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.1.0/umd/react-dom.development.js"></script>

    If we wanted the countdown to stop when it reached 0 and turn off the timer, there are a couple of ways we might do that, see comments in the two live examples showing different ways:

    const { useState, useEffect } = React;
    
    const Countdown = () => {
        const [countDown, setCountDown] = useState(10);
    
        useEffect(() => {
            const interval = setInterval(() => {
                // We could cancel the interval from within the setter
                // callback. It's a bit dodgy, though, to have side-
                // effects in setter callbacks.
                setCountDown((c) => {
                    const updated = c - 1;
                    if (updated === 0) {
                        clearInterval(interval);
                    }
                    return updated;
                });
            }, 1000);
            return () => {
                clearInterval(interval);
            };
        }, []);
    
        return <div>{countDown === 0 ? "Done" : countDown}</div>;
    };
    
    const Example = () => {
        return <Countdown />;
    };
    
    const root = ReactDOM.createRoot(document.getElementById("root"));
    root.render(<Example />);
    <div id="root"></div>
    
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.1.0/umd/react.development.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.1.0/umd/react-dom.development.js"></script>

    const { useState, useEffect, useRef } = React;
    
    const Countdown = () => {
        // We could store the timer handle in a ref (which is maintained
        // across renders) and use a second `useEffect` to cancel it when
        // `countDown` reaches zero.
        const intervalRef = useRef(0);
        const [countDown, setCountDown] = useState(10);
    
        useEffect(() => {
            intervalRef.current = setInterval(() => {
                setCountDown((c) => c - 1);
            }, 1000);
            return () => {
                // (It's okay if this tries to clear an interval that
                // isn't running anymore.)
                clearInterval(intervalRef.current);
            };
        }, []);
    
        useEffect(() => {
            if (countDown === 0) {
                clearInterval(intervalRef.current);
            }
        }, [countDown]);
    
        return <div>{countDown === 0 ? "Done" : countDown}</div>;
    };
    
    const Example = () => {
        return <Countdown />;
    };
    
    const root = ReactDOM.createRoot(document.getElementById("root"));
    root.render(<Example />);
    <div id="root"></div>
    
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.1.0/umd/react.development.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.1.0/umd/react-dom.development.js"></script>