Hi Guyz I could`nt Find a way How to find which side of a collider has been hit........ I have a car and its contain box collider...... And I want is when the other car hit my car then I will add some forces.... but first I need to detect which side of the car hit......
Hi Guyz I could`nt Find a way How to find which side of a collider has been hit........ I have a car and its contain box collider...... And I want is when the other car hit my car then I will add some forces.... but first I need to detect which side of the car hit......
I solve it through this code
Oncollisionenter
Vector3 dir = collision.tranform.position - transfrom.position;
Getcomponent<RigidBody>().AddForce(dir *50)