I am creating a game where, after a user signs in, I want to send their playerID to my backend. Since this is in SwiftUI, I have the following (btw I know we're not supposed to be using playerID
anymore but this is just a minimal reproducible example):
import SwiftUI
import GameKit
struct SampleView: View {
let localPlayer = GKLocalPlayer.local
func authenticateUser() async {
localPlayer.authenticateHandler = { vc, error in
guard error == nil else {
print(error?.localizedDescription ?? "")
return
}
if localPlayer.isAuthenticated {
let playerID = localPlayer.playerID
GKAccessPoint.shared.isActive = localPlayer.isAuthenticated
// here is where I would like to make an async call
}
}
}
var body: some View {
VStack {
Text("Sample View")
}
.task {
await authenticateUser()
}
}
}
struct SampleView_Previews: PreviewProvider {
static var previews: some View {
SampleView()
}
}
In the comment indicating where I'd like to place an async call, I have tried something like
await myBackendCall(playerID)
but this throws the error
Invalid conversion from 'async' function of type '(UIViewController?, (any Error)?) async -> Void' to synchronous function type '(UIViewController?, (any Error)?) -> Void'
which makes sense given that the authenticateHandler function isn't an async function.
What is the best approach here? I'd like to wait until I have the value for PlayerID, and then call await myBackendCall(playerID)
. Any advice here would be much appreciated, thank you!
To make a completion handler async
use a continuation, it returns true
if the user is authenticated, otherwise false
.
func authenticateUser() async -> Bool {
return await withCheckedContinuation { continuation in
localPlayer.authenticateHandler = { vc, error in
if let error {
print(error.localizedDescription)
continuation.resume(returning: false)
} else {
continuation.resume(returning: localPlayer.isAuthenticated)
}
}
}
}
and in the task
scope write
.task {
let isAuthenticated = await authenticateUser()
if isAuthenticated {
let playerID = localPlayer.playerID
GKAccessPoint.shared.isActive = localPlayer.isAuthenticated
// here is where I would like to make an async call
}
}