var images = new Array()
images = [
'images/1.svg',
'images/2.svg',
'images/3.svg',
'images/4.svg',
'images/5.svg',
'images/6.svg',
'images/7.svg',
'images/8.svg',
'images/9.svg',
'images/10.svg',
'images/11.svg',
'images/12.svg',
'images/13.svg',
'images/14.svg',
'images/15.svg',
'images/16.svg',
'images/17.svg',
'images/18.svg',
];
setInterval("Animate()", 100);
var x = 0;
function Animate() {
document.getElementById("img").src = images[x]
x++;
if (images.length == x) {
x = 0;
}
}
<div class="main">
<div class="main vid1">
<img id="img1" src="cat2/1.svg">
</div>
<div class="main vid2">
<img id="img2" src="cat2/1.svg">
</div>
</div>
<div class="navfooter">
<button id="bt1"></button>
<button id="bt2"></button>
</div>
<div class="hidden-images">
<img src="cat/1.svg" />
<img src="cat/2.svg" />
<img src="cat/3.svg" />
<img src="cat/4.svg" />
<img src="cat/5.svg" />
<img src="cat/6.svg" />
<img src="cat/7.svg" />
<img src="cat/8.svg" />
<img src="cat/9.svg" />
<img src="cat/10.svg" />
<img src="cat/11.svg" />
<img src="cat/12.svg" />
<img src="cat/13.svg" />
<img src="cat/14.svg" />
<img src="cat/15.svg" />
<img src="cat/16.svg" />
<img src="cat/17.svg" />
<img src="cat/18.svg" />
</div>
</div>
<script>
const
imgElm = document.getElementById('img1')
, btOnOff = document.getElementById('bt1')
, images =
[ 'cat/1.svg', 'cat/2.svg', 'cat/3.svg', 'cat/4.svg'
, 'cat/5.svg', 'cat/6.svg', 'cat/7.svg', 'cat/8.svg'
, 'cat/9.svg', 'cat/10.svg', 'cat/11.svg', 'cat/12.svg'
, 'cat/13.svg', 'cat/14.svg', 'cat/15.svg', 'cat/16.svg'
, 'cat/17.svg', 'cat/18.svg'
];
images.next = 1;
images.refintv = 0;
images.delay = 100;
btOnOff.onclick = startLoop;
function startLoop()
{
newImage(); // immediate changing on click
btOnOff.onclick = stopLoop;
images.refintv = setInterval( newImage, images.delay);
function newImage()
{
imgElm.src = images[images.next];
images.next = ++images.next % images.length;
}
}
function stopLoop()
{
clearInterval(images.refintv);
btOnOff.onclick = startLoop;
}
var button = document.getElementById("bt1");
var audio = document.getElementById("player");
button.addEventListener("click", function(){
if(audio.paused){
audio.play();
audio.loop= true;
} else {
audio.pause();
}
});
</script>