I am following a 3d portfolio tutorial from Youtube and got caught in this error. Here I am trying to render a mesh but the console is showing a warning that "This element is unrecognized in this browser". The browser is rendering the rest but this part of the code is not getting rendered. Here is the code block:
const Computers = () => {
const computer = useGLTF("./desktop_pc/scene.gltf");
console.log(computer);
return (
<mesh>
<hemisphereLight intensity={0.15} groundColor="black" />
<pointLight intensity={1} />
<primitive
object={computer.scene}
scale={0.75}
position={[0, -3.25, 1.5]}
rotation={[-0.01, -0.2, -0.1]}
/>
</mesh>
);
};
const ComputersCanvas = () => {
return (
<Canvas
frameloop="demand"
shadows
camera={{
position: [20, 3, 5],
fov: 25,
}}
gl={{ preserveDrawingBuffer: true }}>
<Suspense fallback={<CanvasLoader />}>
<OrbitControls
enableZoom={false}
maxPolarAngle={Math.PI / 2}
minPolarAngle={Math.PI / 2}
/>
<Computers />
</Suspense>
<Preload all />
</Canvas>
);
};
export default Computers;
And these are the warnings I am getting
groundColor
prop on a DOM element. If you intentionally want it to appear in the DOM as a custom attribute, spell it as lowercase groundcolor
instead. If you accidentally passed it from a parent component, remove it from the DOM elementCan anyone please solve this issue. Thanks!!
Same error happened for me, this is how I fixed it.
You are currently doing export default Computer
Update that to export default ComputerCanvas
and that should fix it.