I am learning vulkan and I passed a ubo to shader. When I look over the buffer contents of that ubo by renderdoc, I get the contents in hexadecimal. hexadecimal image. This is the ubo.
layout(binding=0) uniform Ubo
{
vec4 color;
mat4 scale;
} ubo;
Is there any way to display buffer contents in float?
I have checked almost every option of renderdoc and searched the answer by google and AI but no solution. I wonder if there is an option I ignored or any other way to solve this problem.
Sorry for poor english.
You can specify the custom format for a constant buffer. Its icon is two curly brackets (like this: {}
).
You will get a window where you can write your custom format. In your case you would write unbounded float array like this:
struct Ubo
{
float arr[];
};
Note you have the same custom format specifier for other types of buffers, not just constant ones.