I just changed my Oculus account, and now I can not Initialize the Oculus Api.
// Ensure OvrPlatform is Initialized
if (OvrPlatformInit.status != OvrPlatformInitStatus.Succeeded)
{
OvrPlatformInit.InitializeOvrPlatform();
}
while (OvrPlatformInit.status != OvrPlatformInitStatus.Succeeded)
{
if (OvrPlatformInit.status == OvrPlatformInitStatus.Failed)
{
if (mouseCoordinates != null)
{
mouseCoordinates.MultiplayerError();
}
OvrAvatarLog.LogError($"Error initializing OvrPlatform. Falling back to local avatar", "");
yield break;
}
yield return null;
}
I found a solution to this problem.
To run inside Unity Engine I had to follow this requirements:
To run a production build I had to follow this requirements: