My goal is to upload a GL_ALPHA texture to the GPU and use it with OpenGL. For that, I need a bitmap in ALPHA_8 format.
Currently, I'm using BitmapFactory to load a 8-bit (with grayscale palette) PNG but getConfig() says it's in ARGB_8888 format.
I ended up using the PNGJ library, as follows:
import ar.com.hjg.pngj.IImageLine;
import ar.com.hjg.pngj.ImageLineHelper;
import ar.com.hjg.pngj.PngReader;
public static Bitmap loadAlpha8Bitmap(Context context, String fileName) {
Bitmap result = null;
try {
PngReader reader = new PngReader(context.getAssets().open(fileName));
if (reader.imgInfo.channels == 3 && reader.imgInfo.bitDepth == 8) {
int size = reader.imgInfo.cols * reader.imgInfo.rows;
ByteBuffer buffer = ByteBuffer.allocate(size);
for (int row = 0; row < reader.imgInfo.rows; row++) {
IImageLine line = reader.readRow();
for (int col = 0; col < reader.imgInfo.cols; col++) {
int pixel = ImageLineHelper.getPixelRGB8(line, col);
byte gray = (byte)(pixel & 0x000000ff);
buffer.put(row * reader.imgInfo.cols + col, gray);
}
}
reader.end();
result = Bitmap.createBitmap(reader.imgInfo.cols, reader.imgInfo.rows, Bitmap.Config.ALPHA_8);
result.copyPixelsFromBuffer(buffer);
}
} catch (IOException e) {}
return result;
}