I have a problem. I rotate it but SCNNode returns to its starting position.
Look at the gif please: https://i.ibb.co/X2kz6fK/ezgif-5-d0417c4423.gif
My code:
Thanks everyone...
The code blocks below solved my problem.
let rotation = SCNMatrix4MakeRotation(-Float(angle.degreesToRadians), 0, 1, 0)
let newTransform = SCNMatrix4Mult(cubeNode.transform, rotation)
let animation = CABasicAnimation(keyPath: "transform")
animation.toValue = scene.rootNode.convertTransform(newTransform, from: nil)
animation.duration = 1.5
animation.fillMode = .forwards
animation.isRemovedOnCompletion = false
cubeNode.addAnimation(animation, forKey: nil)
Thanks