I have made a premake.lua file for mye C++ Game Engine. But when i run premake5.exe vs2017
i get the error:
Game Engine/premake5.lua:35: attempt to index a nil value
if i go to line 35 where it complaines i see this:
34 filter "system:windows":
35 cppdialect "C++17"
36 staticruntime "On"
37 systemversion "latest"
i found out that if i comment out line 34 it seems to work but then proceedes to giving the same error on line 49:
49 filter "configurations:Debug":
50 defines "BZ_DEBUG"
51 symbols "On"
if i at try to comment out all my filter fields. i get this error:
Error: [string "return cfg-architecture"]:1: attempt to perform arithmetic on a table value (global 'cfg') in token: cfg-architecture
i have tried multiple versions of premake and have tried to compile multiple with different vs versions. But i get the same result every time.
You have extra :
after your string in filter
. so you try to call "some_string":cppdialect("C++17")
and string doesn't have that method.
Your code should be
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"