pythonfor-looptraversalbrute-force

How to visit all points in a 2D grid?


I am trying to have 2 points visit all points in a 3 x 3 grid. The method of visiting the points is:

So an exhaustive/brute-force search with a combination of 2 points. I tried:

def traversal_methods(num_particles, grid_size):
    particles = [(0, 0) for _ in range(num_particles)]

    while(particles[1] != (grid_size - 1 , grid_size - 1 )):

        for k in range(0, grid_size):
            for l in range(0, grid_size):
                particles[1] = (k, l)
                particles[0] = (0, 0)

                while(particles[0] != (grid_size-1, grid_size-1)):
                    for i in range(k, grid_size):
                        for j in range(0, grid_size):
                            particles[0] = (i, j)

I am not getting intended result. I also want to extend this to n-points. Can anyone suggest some method to do this?


Solution

  • I also want to extend this to n-points. Can anyone suggest some method to do this?

    Using list comprehension and nested loops:

    def grid_create(size_x, size_y):
        return [[(x, y) for x in range(size_x)] for y in range(size_y)]
    
    
    grid = grid_create(3, 3)
    

    Result (tuples as (x, y) in list of lists as [y][x]):

    [(0, 0), (1, 0), (2, 0)],
    [(0, 1), (1, 1), (2, 1)],
    [(0, 2), (1, 2), (2, 2)]
    

    Traversal (P2 from P1):

    def grid_traverse(grid):
        c1, c2 = 0, 0
    
        for y1 in range(len(grid)):
            for x1 in range(len(grid[y1])):
                c1 += 1
                c2  = 0
                print(f'P1 {grid[y1][x1]}')
    
                for y2 in range(len(grid)):
                    for x2 in range(len(grid[y2])):
                        c2 += 1
                        if (c2 < c1): continue
                        print(f'\tP2 {grid[y2][x2]}')
    
    
    grid = grid_create(3, 3)
    grid_traverse(grid)
    

    Result as (x, y):

    P1 (0, 0)
        P2 (0, 0)
        P2 (1, 0)
        P2 (2, 0)
        P2 (0, 1)
        P2 (1, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (1, 0)
        P2 (1, 0)
        P2 (2, 0)
        P2 (0, 1)
        P2 (1, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (2, 0)
        P2 (2, 0)
        P2 (0, 1)
        P2 (1, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (0, 1)
        P2 (0, 1)
        P2 (1, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (1, 1)
        P2 (1, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (2, 1)
        P2 (2, 1)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (0, 2)
        P2 (0, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (1, 2)
        P2 (1, 2)
        P2 (2, 2)
    P1 (2, 2)
        P2 (2, 2)
    

    Result illustrated:

    3x3 grid traversal animated (P2 after P1).

    Example without grid:

    def grid_traverse(size_x, size_y):
        c1, c2 = 0, 0
    
        for y1 in range(size_y):
            for x1 in range(size_x):
                c1 += 1
                c2  = 0
                print(f'P1 ({x1}, {y1})')
    
                for y2 in range(size_y):
                    for x2 in range(size_x):
                        c2 += 1
                        if (c2 < c1): continue
                        print(f'\tP2 ({x2}, {y2})')
    
    
    grid_traverse(3, 3)