How do I pass the non-static member function eval
of object Problem1 obj
to the object Solver solver
?
#include<iostream>
#include<functional>
// non-templated class
struct Solver{
std::function<void(double&, double&)>* f;
double solve(){
double y,x=1;
for(long int i=0;i<10000;++i){
(*f)(y,x); (*f)(x,y);
}
return y;
}
};
// non-static class; unknown at implementation time of Solver
struct Problem1{
double p;
void eval(double& y, double& x){
y = x*x - p;
}
};
int main(){
Problem1 obj;
Solver solver;
solver.f = &(obj.eval); // pass non-static member function
solver.solve();
}
Since one solver shall be used to solve very many different instances of various problem classes, I do not want to use templates. Since the solution of one problem object may require very many calls of eval
, I am shy to use virtual inheritance from a VirtualProblem
class due to the overhead and slow reputation of virtual classes in c++. Does this matter here? What should I do?
That's not how std::function
works.
First of all it should not be a pointer. You can't assign a pointer to a non-static member function to it (and especially not its pointer). And you can't use non-static member function that way.
To solve your problem first lets make f
a non-pointer object:
struct Solver{
std::function<void(double&, double&)> f;
double solve(){
double y,x=1;
for(long int i=0;i<10000;++i){
f(y,x); f(x,y);
}
return y;
}
};
Then we can use a lambda to call the correct function on the correct object:
solver.f = [&obj](double& a, double& b)
{
obj.eval(a, b);
};
On another note, if you want to return a value from a function, actually return
a value. Please don't abuse reference arguments when it's not really needed.