extends Control
onready var dialogue_box = $CanvasLayer/DialogueBox
var playing_intro : bool = false
func _ready():
playing_intro = true
if !dialogue_box.running:
dialogue_box.start()
And i try to change AutoLoad name, but nothing happened. My solution is not to use the AutoLoad
Scripts do not come with a scenes attached.
So when you Autoload your Script it won't come with the other Nodes you had in the scene where you designed it.
In this case you are trying to access $CanvasLayer/DialogueBox which is not there because the Autoload is the Script not the scene.
But scenes can have Scripts attached.
So add your scene (the .tscn or .scn file) as Autoload.
Then it should work.