In my implementation of IContextMenu
COM server, the QueryContextMenu
gets called (can see it with logging) but InvokeCommand
doesn't. Here is the QueryContextMenu
:
HRESULT ContexMenuImp::QueryContextMenu(HMENU hmenu,UINT indexMenu,UINT idCmdFirst,
UINT idCmdLast,UINT uFlags)
{
if (uFlags & CMF_DEFAULTONLY) {
// shouldn't handle this situation:
LOG("IContextMenu::QueryContextMenu: (...,CMF_DEFAULTONLY)");
return MAKE_HRESULT(SEVERITY_SUCCESS,FACILITY_NULL,0);
}else if (InsertMenuItem(hmenu,indexMenu,TRUE,&globals.menuItemInfo) == FALSE){
// error occurred:
LOG("IContextMenu::QueryContextMenu: Error: %d",GetLastError());
return MAKE_HRESULT(SEVERITY_SUCCESS,FACILITY_NULL,0);
} else{
// the desired situation: add item to the menu:
LOG("IContextMenu::QueryContextMenu(hMenu,indexMenu:%u,idCmdFirst:%u,idCmdLast:%u,0x%x): All set...",
indexMenu,idCmdFirst,idCmdLast,uFlags);
return MAKE_HRESULT(SEVERITY_SUCCESS,FACILITY_NULL,1/*handle only a single item*/);
}
}
Any idea why ?
You forgot to honor the idCmdFirst
when you inserted the menu.
globals.menuItemInfo.wID = idCmdFirst;
globals.menuItemInfo.fMask |= MIIM_ID;
(So I was right: You added your menu items with the wrong ID.)
Note that since each context menu may have a different ID, you should not use a global.