Creating this file object yields an error:
var file = await File('./assets/smslant.flf').readAsString();
//PathNotFoundException (PathNotFoundException: Cannot open file, path = './assets/smslant.flf' (OS Error: No such file or directory, errno = 2))
This is an image of my project folder
I've attempted using absolute path with path_provider, I've also attempted to use a file picker. The file itself is defined in pubspec.yaml:
flutter:
uses-material-design: true
assets:
- assets/unliked.jpg
- assets/smslant.flf
Not a flutter developer, but the assets are bundled into the apk, so you won't be able to access them as a regular file.
You can access them however using bundles:
import 'package:flutter/services.dart' show rootBundle;
Future<String> loadAsset() async {
return await rootBundle.loadString('assets/smslant.flf');
}
Or in your case:
import 'package:flutter/services.dart' show rootBundle;
// ...
var file = await rootBundle.loadString('assets/smslant.flf');
Note: The files are read only, so you won't be able to write to them without creating a copy first.