I want to change a thing based on the number of players of each teams in a trigger.
I'm thinking of getting the info of all the objects in the trigger access their tags and identify how many players of each teams are present in that trigger. But I can't find anything to do this.
Init team counts as 0:
int team1 = 0;
int team2 = 0;
Increase/decrease team count on trigger callbacks. Here you can use tags or whatever you prefer. I recommend having the team information in a script:
void OnTriggerEnter(Collider other)
{
Player player = other.gameObject.GetComponent<Player>();
if(player == null) return;
if(player.team == 1) team1++;
else team2++;
}
void OnTriggerExit(Collider other)
{
Player player = other.gameObject.GetComponent<Player>();
if(player == null) return;
if(player.team == 1) team1--;
else team2--;
}
And lastly, do what you want with your team counts:
void Update()
{
//use team1 and team2 the way you want
}