I was trying to display a simple triangle with only 2 face, but when I execute it, trying to spin the triangle, there was just no refresh :( (refreshing only when I go fullscreen, or minimize and re-maximize it)
my code :
#include <GL/freeglut.h>
#include <GL/gl.h>
#include <stdio.h>
#include <math.h>//useless but I will need it soon.
float rotx, roty = 0.0f;
char srotx[40];
int win;
void display()
{
glViewport(0,0,1000,800);
glBegin(GL_QUADS);
glColor3f(0.5,0,0);
glVertex3f(0.5,0.5,0);
glColor3f(0,0.5,0);
glVertex3f(-0.5,0.5,0.5);
glColor3f(0,0,0.5);
glVertex3f(0,-0.5,0.5);
glColor3f(0.5,0.5,0);
glVertex3f(-0.5,0.5,-0.5);
glEnd();
glRotatef(rotx,1.0f,0.0f,0.0f);
glRotatef(roty,0.0f,1.0f,0.0f);
glutSetWindowTitle(srotx);//not working
glutSwapBuffers();
}
void BindInput(unsigned char key, int Mx, int My)
{
switch(key)
{
case 'z' :
rotx += 0.2f;
break;
case 's' :
rotx -= 0.2f;
break;
case 'd' :
roty += 0.2f;
break;
case 'q' :
roty -= 0.2f;
break;
}
if(key == 27)
{
glFinish();
exit(0);
}
if(rotx >= 360.0f || key == 'a' || roty >= 360.0f)
{
glutPostWindowRedisplay(win);//testing...
rotx = 0.0f;
roty = 0.0f;
}
glutPostRedisplay();
}
int main(int argc, char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(1000,800);
sprintf(srotx, "DEBUG Mayo Test, rotx : %f", rotx);
win = glutCreateWindow(srotx);
glutSetCursor(GLUT_CURSOR_DESTROY);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(BindInput);
glutMainLoop();
return 0;
}
screenshots : Starting spining it, no refresh
also the tasks.json :
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc générer le fichier actif",
"command": "/usr/bin/gcc",
"args": [
"-fdiagnostics-color=always",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}",
"-lglut",
"-lGLU",
"-lGL"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Tâche générée par le débogueur."
},
],
"version": "2.0.0"
}
I tried to search on internet but every things that I found was just not working.
Using Xubuntu 22.04 (X11) on Visual Studio code. Thanks in advance for any reply.
Paring this example down:
Moving glutPostRedisplay
to an idle callback function, and using glClear
in the display callback would appear to give something approaching a result.
#include <GL/freeglut.h>
#include <GL/gl.h>
static float rotx, roty;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, 1000, 800);
glBegin(GL_QUADS);
{
glColor3f(0.5, 0, 0);
glVertex3f(0.5, 0.5, 0);
glColor3f(0, 0.5, 0);
glVertex3f(-0.5, 0.5, 0.5);
glColor3f(0, 0, 0.5);
glVertex3f(0, -0.5, 0.5);
glColor3f(0.5, 0.5, 0);
glVertex3f(-0.5, 0.5, -0.5);
}
glEnd();
glRotatef(rotx, 1.0f, 0.0f, 0.0f);
glRotatef(roty, 0.0f, 1.0f, 0.0f);
glutSwapBuffers();
}
static void idle(void)
{
glutPostRedisplay();
}
static void input(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 'z' :
rotx += 0.2f;
break;
case 's' :
rotx -= 0.2f;
break;
case 'd' :
roty += 0.2f;
break;
case 'q' :
roty -= 0.2f;
break;
}
if (27 == key) {
glFinish();
exit(0);
}
if ('a' == key || rotx >= 360.0f || roty >= 360.0f) {
rotx = 0.0f;
roty = 0.0f;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(1000, 800);
glutCreateWindow("example"); // this leaks
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glutDisplayFunc(display);
glutIdleFunc(idle);
glutKeyboardFunc(input);
glutMainLoop();
}