flutterdartsvgflameforge2d

How to create collision shapes for SVG in Forge2D using Flame?


I am working on a Flutter project, utilizing the Flame game engine and the Forge2D library for physics simulation. I need to add collisions for my SVG elements in the game. I already know how to render SVG in Flame, but I am unsure about how to create collision shapes for SVG in Forge2D. Is there a way to create collision shapes based on SVG? Any examples or recommendations would be very helpful.

Thank you!

I tried to find SvgShape but I didn't find it

@override
  Body createBody() {
    final shape = CircleShape();
    shape.radius = size.x;

    final fixtureDef = FixtureDef(
      shape,
      userData: this, 
      restitution: 1,
      density: 15,
      friction: 1,
    );

    final bodyDef = BodyDef(
      position: initialPosition,
      angle: 0,
      type: BodyType.dynamic,
      gravityScale: Vector2.all(3.5),
    );
    return world.createBody(bodyDef)..createFixture(fixtureDef);
  }
}

Solution

  • There is unfortunately nothing built-in to do this, and Forge2D also only support convex shapes.

    A lot of SVGs wouldn't be supported either since only rectangles, polygons and circle shapes are supported, so it couldn't support arc curves and paths for example.