unity-game-enginevirtual-reality

How can I disable guardian in my passthrough Meta Quest application?


I cannot seem to be able to disable the guardian in-app even though applications like first encounters do not have a guardian. Isn't it counterintuitive to not allow guardians to be turned off in passthrough mode?


Solution

  • I found the solution!

    Add the following to AndroidManifest.XML

    <uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />