c++localizationunreal-engine5string-table

How do I configure the Unreal Engine Localization Dashboard to gather String Tables that loaded from c++?


When I try with (Unreal Engine 5) Localization Dashboard to gather text, String Tables that loaded from c++ are excluded...

Other String Tables that created from Editor as assets are being gathered well.


First, I followed this blog : https://benui.ca/unreal/stringtable-cpp/

Then, it was possible to access to the loaded String Tables from "Make Literal Text" blueprint node.

But when I tried to "Gather Text" on "Localization Dashboard", it didn't gather any text in the String Tables above.


Solution

  • After making sure that the source file is being gathered, my problem was solved.

    UE forum worked for me :D

    https://forums.unrealengine.com/t/localization-dont-work-on-dynamic-string-table-loaded-from-csv/403243