i made this small program using Python, Pygame, PyOpenGl and the objloader module (https://github.com/yarolig/OBJFileLoader), it just displays a OBJ model:
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
from objloader import *
from camera import handle_camera_movement
if __name__ == "__main__":
pygame.init()
display = (1000,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
glMatrixMode(GL_PROJECTION) # <---- specify projection matrix
gluPerspective(90, (display[0]/display[1]), 0.1, 100)
glMatrixMode(GL_MODELVIEW) # <---- specify model view matrix
glTranslatef(0.0, 0.0, -5)
gluPerspective(90, (display[0]/display[1]), 1, 100)
glTranslatef(0.0,0.0, -10)
# import file
model1 = OBJ('chao.obj')
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
# draw model
handle_camera_movement()
glPushMatrix()
model1.render()
glPopMatrix()
pygame.display.flip()
pygame.time.wait(10)
but when i run the program, the model appears as if the normals are fliped, or the textures are inside out. It appears as if the normals are fliped.
This is not a problem with the normal ones. The back sides of the stitches are partially drawn over the front sides. You just need to enable the Depth Test:
glEnable(GL_DEPTH_TEST)