I don't know if this is something common for people to do or not, but I personally always keep track of the number of times I built my code. That is, both the number of times I called make
and the number of times the build was successful.
I have a simple code that takes a file as parameter, opens it, increments the number inside and overwrites it. This code is compiled, first thing when make
is called.
Immediately after, ./increase_build build.txt
is called which increments the number of times I called make
to build the library.
Then, the code is compiled and the lib file is made (with ar cq ...
). After that, ./increase_build libbuild.txt
is called that increments the number of successful builds. Finally the tests are built.
This is an example of one of my Makefiles.
This always worked fine, until I started using version control. There seemed like there is no problem: I am the sole author of my own libraries and I add features one by one.
One day though, I was testing branching and merging (I use git for myself and svn at work), so I added one feature in a branch and changed something in master and I merged the two. Now the build count files have different values.
The problem is, let's say at the time of branch, the build count is 100. Then I write something in branch and the build count gets to 110. I write something in master branch and the build count gets to 120. When I merge the two, I see one is 110 and one is 120 (which is a conflict by the way). The correct solution would be to set the build to 130.
However, I can't (read I don't want to) go back to the commit where the branch took off and find that it was 100 so I compute 100+(110-100)+(120-100) = 130! I want this to be automatic
Well the question is obvious: How do I do this? How do I keep track of my build count (not commit count!) when I'm working with version control? I don't want an answer that is based on a feature in the version control, because the problem arises anew if I change version control system.
What I though could work was to add one line in the build count file for every build, something say with data and time. Then the build number would be the number of lines in the build count files. Also, unless I get two builds on two branches that were done the EXACT same time then merging the files would be just the union of the two.
I wonder though, are there any better solutions to this? Is what I want (build counts) even worth the effort?
P.S. If you are wondering why I do it with both the number of builds and the number of successful builds, that's just something personal. I like to see how much rebuild I get for small typos and errors I make when I code.
Edit: I program in C and C++, so a solution in either works for me.
I'm going to post and accept the implementation of my own idea as the answer, as it seems to be the most practical.
So here's the solution:
Each line of the build file needs to be unique. The date and time make that very nearly unique. It is very unlikely that two people issue a build on their own branch at the same time. However, it may happen. Therefore, a random number is generated and added to decrease that chance.
There is one problem though. If you seed srand
with time(NULL)
, then since both builds are supposedly at the same time, the generated number could also happen to be the same. Therefore, the random number generator could be seeded with a different number such as clock()
or the milliseconds part of gettimeofday()
. Even if not randomly generated, those numbers themselves could be put instead of a random number.
In the case where still two lines ended up the same, I'll apply the ostrich algorithm.
Update:
I implemented it and everything works fine. Finally, I used clock_gettime(CLOCK_MONOTONIC, ...)
and printed the nanoseconds obtained by this function as the random number. The reason I didn't use clock()
was that since the program was quite short, it ran less than the resolution of clock()
and therefore I kept getting 0s.
Update:
Here is the final code I wrote (with some parts of it stolen from somewhere else!). You may need -lrt
on some platforms.
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef _WIN32
#include <windows.h>
struct timespec
{
long tv_sec;
long tv_nsec;
};
/* Note: I copy-pasted this from internet (https://stackoverflow.com/questions/5404277/porting-clock-gettime-to-windows/5404467#5404467)
* I tweaked it to return nanoseconds instead of microseconds
* It is much more complete than just finding tv_nsec, but I'm keeping it for possible future use. */
LARGE_INTEGER getFILETIMEoffset(void)
{
SYSTEMTIME s;
FILETIME f;
LARGE_INTEGER t;
s.wYear = 1970;
s.wMonth = 1;
s.wDay = 1;
s.wHour = 0;
s.wMinute = 0;
s.wSecond = 0;
s.wMilliseconds = 0;
SystemTimeToFileTime(&s, &f);
t.QuadPart = f.dwHighDateTime;
t.QuadPart <<= 32;
t.QuadPart |= f.dwLowDateTime;
return t;
}
int clock_gettime(int X, struct timespec *tv)
{
LARGE_INTEGER t;
FILETIME f;
double microseconds;
static LARGE_INTEGER offset;
static double frequencyToNanoseconds;
static int initialized = 0;
static BOOL usePerformanceCounter = 0;
if (!initialized)
{
LARGE_INTEGER performanceFrequency;
initialized = 1;
usePerformanceCounter = QueryPerformanceFrequency(&performanceFrequency);
if (usePerformanceCounter)
{
QueryPerformanceCounter(&offset);
frequencyToNanoseconds = (double)performanceFrequency.QuadPart/1000000000.0;
}
else
{
offset = getFILETIMEoffset();
frequencyToNanoseconds = 0.010;
}
}
if (usePerformanceCounter)
QueryPerformanceCounter(&t);
else
{
GetSystemTimeAsFileTime(&f);
t.QuadPart = f.dwHighDateTime;
t.QuadPart <<= 32;
t.QuadPart |= f.dwLowDateTime;
}
t.QuadPart -= offset.QuadPart;
microseconds = (double)t.QuadPart/frequencyToNanoseconds;
t.QuadPart = microseconds;
tv->tv_sec = t.QuadPart/1000000000;
tv->tv_nsec = t.QuadPart%1000000000;
return 0;
}
#ifndef CLOCK_MONOTONIC
#define CLOCK_MONOTONIC 0 /* not used anyway */
#endif
#endif
int main(int argc, char **argv)
{
time_t now_sec;
struct tm *now;
FILE *bout;
struct timespec now_clk;
if (argc < 2)
{
printf("Usage: %s build_file_name\n\n", argv[0]);;
return EXIT_FAILURE;
}
bout = fopen(argv[1], "a");
if (!bout)
{
printf("Could not open file: %s\n\n", argv[1]);
return EXIT_FAILURE;
}
time(&now_sec);
now = gmtime(&now_sec);
fprintf(bout, "%02d/%02d/%04d %02d:%02d:%02d", now->tm_mday, now->tm_mon+1, now->tm_year+1900, now->tm_hour, now->tm_min, now->tm_sec);
clock_gettime(CLOCK_MONOTONIC, &now_clk);
fprintf(bout, " %ld\n", now_clk.tv_nsec);
return EXIT_SUCCESS;
}
Hopefully this will be of help to someone.
After ~9 months of using this, I can say this has been quite useful. Some observations are:
clock_gettime
is quite small, half of the times with the same value. Nevertheless, it still makes it a bit more random.git stash
.wc -l
is your friend.