Here is the code:
extends KinematicBody2D
var is_dragging = false
var touchpos = 0
func _input(event):
if event is InputEventMouseButton:
if event.is_pressed():
is_dragging = true
else:
is_dragging = false
if is_dragging:
touchpos = event.position
func _physics_process(_delta):
if is_dragging:
touchpos.x = 70
$Sprite.global_position = touchpos
I was expecting the Ball to bounce on the paddle but it was passing through it as only Sprite was moving. Not the kinematicBody2D. So, can anyone tell me how to do that?
You basically answered it yourself. Your code only changes the position of your sprite, not the position of your kinematicbody.
Change:
$Sprite.global_position = touchpos
to
global_position = touchpos
This will move rhe whole body with all their children.