import random, time
from enum import Enum
class CardSuits(Enum):
Hearts = "Hearts"
Diamonds = "Diamonds"
Clubs = "Clubs"
Spades = "Spades"
class CardValues(Enum):
Two = 2
Three = 3
Four = 4
Five = 5
Six = 6
Seven = 7
Eight = 8
Nine = 9
Ten = 10
Jack = "J"
Queen = "Q"
King = "K"
Ace = "A"
class Card:
_symbols = {"Hearts": "♥️", "Diamonds": "♦️", "Clubs": "♣️", "Spades": "♠"}
def __init__(self, suit: CardSuits, value: CardValues) -> None:
self.suit = suit
self.value = value
def __str__(self) -> str:
return f"{self.value.name}{self._symbols[self.suit.name]}"
def __repr__(self) -> str:
return f"{self.value.name}{self._symbols[self.suit.name]}"
def start():
play = input("You wanna play? ")
if play.lower() in ("yes", "sure", "yeah"):
unique_cards = set()
while len(unique_cards) < 5:
unique_cards.add(Card(random.choice(list(CardValues)), random.choice(list(CardSuits))))
cards = list(unique_cards)
print("Your cards are:", ", ", cards)
time.sleep(4)
To use it you create individual cards via:
card = Card(CardSuits.Clubs, CardValues.Ace)
With this you mean that I have to create every single card of the deck or is it like a sample where all other cards will get the "creation way"? It keeps telling me there's an error there: {self._symbols[self.suit.name]}"
And also, up to this point is all right? I modified a little bit the first part, when it will be ok, I'll modify the rest fo the code based on it.
You are currently handling your cards simply as strings. As each card has two separate properties (value and suit) I propose you define a Card
class. This allows you to easily retrieve and change the value and suit of a class and also define a way on how to print a card.
One possible example would be something like
from enum import Enum, auto
class CardSuits(Enum):
Clubs = auto() # 1
Spades = auto() # 2
Hearts = auto() # 3
Diamonds = auto() # 4
class CardValues(Enum):
Ace = auto() # 1
Deuce = auto() # 2
Three = auto() # 3
Four = auto() # 4
Five = auto() # 5
Six = auto() # 6
Seven = auto() # 7
Eight = auto() # 8
Nine = auto() # 9
Ten = auto() # 10
Jack = auto() # 11
Queen = auto() # 12
King = auto() # 13
class Card:
def __init__(self, suit: CardSuits, value: CardValues) -> None:
self.suit = suit
self.value = value
def __str__(self) -> str:
return f"{self.value.name} of {self.suit.name}"
def __repr__(self) -> str:
return f"{self.value.name} of {self.suit.name}"
You do not need to define the two Enum-classes but it really helps when you often deal with these properties in your card game. The code above is from a blackjack game I wrote for myself, if you are interested in further references on how to use this class.
To use it you create individual cards via:
card = Card(CardSuits.Clubs, CardValues.Ace)
And you can redefine the __str__
(and __repr__
) function if you prefer to use symbols for printing to the console, e.g.:
class Card:
_symbols = {"Hearts": "♥️", "Diamonds": "♦️", "Clubs": "♣️", "Spades": "♠"}
def __init__(self, suit: CardSuits, value: CardValues) -> None:
self.suit = suit
self.value = value
def __str__(self) -> str:
return f"{self.value.name} of {self._symbols[self.suit.name]}"
def __repr__(self) -> str:
return f"{self.value.name} of {self._symbols[self.suit.name]}"