I am looking to create a pokeball and am new to react three fiber. I am using a gradient texture for red/white, but want to know how to make the colors more strict and not blur into one another. I know how to do it in plain css (with gradients), but confused on how to do so in react three fiber.
My code:
<>
<Canvas style={{ height: '10vh', width: '100%' }}>
<ambientLight intensity={0.5} />
<directionalLight
position={[0, 10, 0]}
intensity={1}
castShadow/>
<mesh position={[0, 0, 0]} castShadow receiveShadow>
<sphereGeometry args={[1, 32, 32]} />
<meshBasicMaterial>
<GradientTexture
stops={[0, 1]}
colors={['red', 'white']}
size={1024}
/>
</meshBasicMaterial>
</mesh>
</Canvas>
</>
Add additional stops around the middle, for an effect like this:
<GradientTexture
stops={[0, 0.499, 0.5, 1]}
colors={["red", "red", "white", "white"]}
size={1024}
/>