i was wondering if it was possible to detect when a gif has reached its loop point using javascript, to emulate the preloaders of flash content currently, i have a script to detect when the video is loaded that runs every few frames (taken from here). i was wondering if there was a way to run this every time the gif has ended? i would prefer to not use timeouts if possible, due to wanting to reuse code.
right now, the video is automatically played when it has finished loading, no matter where the gif is
current javascript:
const videoElement = document.getElementById('video');
const preloader = document.getElementById('preloader');
videoElement.addEventListener('loadeddata', (e) => {
//Video should now be loaded but we can add a second check
if(videoElement.readyState >= 3){
console.log("video's done loading");
preloader.style.display = 'none'
}
});
Detecting the end of a loop or single playback of a non-looping GIF is no longer supported in browsers. IIRC there was way of detecting the end of the loop in vintage browsers such as Netscape 3 from the late 1990's, but somehow got dropped by later browser versions.
A potential solution would be to convert the GIF to a video format suitable for the web in a video editor, play it once (without controls or looping) in a <video>
element and use the end
event fired on the first video to start the second.