I have a Qt (v 6.6.2)
application where I'm trying to open a file dialog and let the user select one or more files. However, my application crashes after the file dialog is closed, regardless of whether files were selected or not. Here's a minimal version of my code:
#include <QFileDialog>
#include <QStringList>
#include <iostream>
#include <QApplication>
void LoadFile() {
QStringList files = QFileDialog::getOpenFileNames(
nullptr,
"Select one or more files to open",
"/home",
"Images (*.png *.xpm *.jpg)");
if (!files.isEmpty()) {
for (const auto& file : files) {
std::cout << "Selected file: " << file.toStdString() << std::endl;
}
} else {
std::cout << "No files were selected." << std::endl;
}
std::cout << "CRASH TEST" << std::endl;
}
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
LoadFile();
return app.exec();
}
The application crashes after the file dialog is closed. And I never get a console output
I've tried catching exceptions, but none are thrown. Any ideas why this might be happening?
Well this is what helped me for developping QT-APP in VSCODE-Environment. The Path to QT is hardcoded, but maybe someone has a more dynamic solution?
CMakeLists.txt:
set(CMAKE_PREFIX_PATH "C:/Qt/6.6.2/mingw_64")
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CXX_COMPILER "C:/Qt/Tools/mingw1120_64/bin/c++.exe")
set(CMAKE_C_COMPILER "C:/Qt/Tools/mingw1120_64/bin/gcc.exe")
project(MetaDataEditor VERSION 0.1 LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
test.cpp
)
set(PROJECT_HEADERS
//add headers
)
set(PROJECT_RESOURCES
//add .qrc or so
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(MetaDataEditor
MANUAL_FINALIZATION
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_RESOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET MetaDataEditor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(MetaDataEditor SHARED
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_RESOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(MetaDataEditor
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_RESOURCES}
)
endif()
endif()
target_include_directories(MetaDataEditor PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_include_directories(MetaDataEditor PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/app/include)
target_link_libraries(MetaDataEditor PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.MetaDataEditor)
endif()
set_target_properties(MetaDataEditor PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE FALSE
)
include(GNUInstallDirs)
install(TARGETS MetaDataEditor
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(MetaDataEditor)
endif()
add_custom_command(TARGET MetaDataEditor POST_BUILD
COMMAND "${CMAKE_PREFIX_PATH}/bin/windeployqt.exe" "$<TARGET_FILE:MetaDataEditor>"
)