I have implemented tic-tac-toe as follows:
import tkinter as tk
import tkinter.ttk as ttk
from tkinter import font as tkFont
#initializes a 3x3 list named 'board' with empty strings as elements
board = [['' for _ in range(3)] for _ in range(3)]
game_active = True
#defines the function to switch to the game screen
def play_game():
#creates a top level window (appears above all other windows when pressed)
game_window = tk.Toplevel(win)
#sets the name of the new window to "Tic-Tac-Toe Game"
game_window.title("Tic-Tac-Toe Game")
#sets the size of the game window when opened to 600x600
game_window.geometry("600x600")
#doesn't allow the main game window to be resized
game_window.resizable(False, False)
#creates a canvas to draw lines
canvas = tk.Canvas(game_window, width=600, height=600)
canvas.pack()
#creates horizontal lines
for i in range(1, 3):
canvas.create_line(0, i * 200, 600, i * 200, fill="black")
#creates vertical lines
for i in range(1, 3):
canvas.create_line(i * 200, 0, i * 200, 600, fill="black")
#creates the buttons in the game window, uses configure to later destroy the button after it has been pressed
for i in range(3):
for j in range(3):
x1 = i * 200
y1 = j * 200
button_tile = ttk.Button(game_window)
button_tile.place(x=x1, y=y1, width=200, height=200)
button_tile.configure(command=lambda row=i, col=j, btn=button_tile, parent=game_window: button_click(row, col, btn, parent))
#sets first turn of player to 'O' and next is 'X', so on and on
o_Turn = True
#defines the function what happens when one of the 9 buttons are pressed
def button_click(row, col, button, parent):
#sets a global variable o_Turn so that it can be accessed anywhere - removing localerror
global o_Turn
#make the boolean variable an X or an O
Sign = 'X'
if o_Turn:
Sign = 'O'
#boolean variable to keep track of whos turn it is, and switch between X/O
o_Turn = not o_Turn
ttk.Label(parent, text=Sign, font=('Times', 60, tkFont.BOLD)).place(x=(row*200)+75, y=(col*200)+55)
board[row][col] = Sign
button.destroy()
if check_winner(Sign):
game_active = False
winner_window = tk.Toplevel(parent)
winner_window.title("Winner")
ttk.Label(winner_window, text=f"Player {Sign} wins!", font=('Times New Roman', 20)).pack(padx=20, pady=20)
#finds remaining button widgets in the parent widget (the game board)
for widget in parent.winfo_children():
#checks whether or not widget is a ttk.Button
if isinstance(widget, ttk.Button):
#destroys remaining buttons
widget.destroy()
def check_winner(player):
#check rows
for i in range(3):
if board[i][0] == board[i][1] == board[i][2] == player:
return True
#check columns
for j in range(3):
if board[0][j] == board[1][j] == board[2][j] == player:
return True
#check diagonals
if board[0][0] == board[1][1] == board[2][2] == player:
return True
if board[0][2] == board[1][1] == board[2][0] == player:
return True
return False
#defines the function to open the user guide
def open_user_guide():
#creates a top level window (appears above all other windows when pressed)
guide_window = tk.Toplevel(win)
#sets the name of the new window to "Tic-Tac-Toe Game"
guide_window.title("User Guide")
#sets the size of the game window when opened to 600x700
guide_window.geometry("800x300")
#doesn't allow the user guide window to be resized
guide_window.resizable(False, False)
#creates a frame to contain the labels
frame = ttk.Frame(guide_window)
frame.pack(expand=True, fill='both', padx=20, pady=20)
#creates a new label with the text "How to play:" on the top of the window
guide_label = ttk.Label(frame, text="User Guide", font=('Times New Roman', 20, 'bold'))
guide_label.pack(pady=(0, 10), anchor='center') #centres the label horizontally
#creates a new text section
instructions_label = ttk.Label(frame, text="""
Hi there! And welcome to my Tic Tac Toe game, made with tkinter.
Here's how to play Tic-Tac-Toe! As you can see, the game is played on a grid that is 3 squares by 3 squares.
1. The player that starts is X, and the other person is O. You and another player take turns placing X or O into a square.
2. The first player to get all 3 marks in a row (horizontally, vertically or diagonally) wins the game.
3. When all the squares are filled and no one has won, the game ends in a tie. AND THAT'S IT! Have fun playing!
And press reset to play again!""",
font=('Times New Roman', 12))
instructions_label.pack(anchor='w')
win = tk.Tk()
#sets window size to 1000 x 600
win.geometry("1000x600")
#sets background image to a tictac
bg = tk.PhotoImage(file = "tictac.png")
#shows image using a label
backgroundimage = tk.Label(win, image=bg)
backgroundimage.place(x = 0, y = 0)
#sets minimum window resizable size to 500 x 300
win.minsize(500, 300)
#doesn't allow the launcher window to be resized
win.resizable(False, False)
#sets title name of window to Tic-Tac-Toe (name of game)
win.title("Tic-Tac-Toe")
#integrates a new font into tkinter application
tmrn = tkFont.Font(family='Times New Roman', size=15, weight='bold')
#creates a custom style for buttons
style = ttk.Style()
style.configure('tmrn.TButton', font=('Times New Roman', 15, 'bold'), padding=(200, 10)) # Increase left and right padding to make the buttons longer
#creates a label with big black letters at the top of the window
title_label = ttk.Label(win, text="Tic-Tac-Toe Game!", font=('Times New Roman', 40, 'bold'), foreground='black')
title_label.pack(side=tk.TOP, pady=20) # Add some padding at the top
#creates a button called 'Play' - takes the user to the actual playable game
play_button = ttk.Button(win, text="Play", command=play_game, style='tmrn.TButton')
play_button.place(relx=0.5, rely=0.6, anchor=tk.CENTER) #positions the button just below the center
#creates a button called 'User Guide' - supposed to take the user to another window with how to play
guide_button = ttk.Button(win, text="User Guide", command=open_user_guide, style='tmrn.TButton')
guide_button.place(relx=0.5, rely=0.7, anchor=tk.CENTER) #positions the button just below the "Play" button with some padding
win.mainloop()
When I play my game, and there is a winner, or a tie, and I would like to play it again, I press the play button on the main window. However, sometimes when I press it, i.e. the 3rd or 4th time that I play it, when I just put a single "X" or a single "O" in a button, it will automatically say "Player X is the winner!" or "Player O is the winner!", even though only 1 square has been filled in. Is there a way to make the play button completely reset the board so I don't get this issue?
I tried to kill the function, which worked, but I don't want to have to kill it and reopen it every time.
You need to reset board
when starting new game:
def play_game():
...
#creates the buttons in the game window, uses configure to later destroy the button after it has been pressed
for i in range(3):
for j in range(3):
x1 = i * 200
y1 = j * 200
button_tile = ttk.Button(game_window)
button_tile.place(x=x1, y=y1, width=200, height=200)
button_tile.configure(command=lambda row=i, col=j, btn=button_tile, parent=game_window: button_click(row, col, btn, parent))
board[i][j] = '' ### reset board cell