I am developing a game in Cocos Creator 3.8.2 in which the user clicks their mouse and a different command is run for clicking different mouse buttons. I've searched far and wide across the Internet and while I have found how to get which mouse button is pressed by using AddEventListener()
, I cannot figure out how to get which mouse button is pressed with node.on(Node.EventType.TOUCH_START, (event) =>{})
.
I tried running console.log(event.getButton)
and console.log(event.button)
, but all they return is undefined
. At this point I am considering just using AddEventListener(). Does anyone know how to get which mouse button is pressed when a TOUCH_START
event happens in Cocos Creator 3.8?
From the documentation, There's MOUSE_DOWN for the mouse click.
And the code would be something like this.
node.on(Node.EventType.MOUSE_DOWN, (event) => {
if (event.getButton() === EventMouse.BUTTON_LEFT) {
// Left mouse button clicked
console.log("Left mouse button clicked");
} else if (event.getButton() === EventMouse.BUTTON_RIGHT) {
// Right mouse button clicked
console.log("Right mouse button clicked");
} else if (event.getButton() === EventMouse.BUTTON_MIDDLE) {
// Middle mouse button clicked
console.log("Middle mouse button clicked");
}
});