I am currently trying my hand at a 3D ARPG in Godot 4.2.1 (and 4.2.2) and have a problem with collision detection. The collision between my projectile (Area3D with CollisionShape3D) collides with an enemy (CharacterBody3D) as expected, but not with instances of StaticBody3D or CSGBox3D. Setup:
I am wondering if the problem is that the projectile is an Area3D? Or am I missing something obvious?
Thanks in advance.
What i tried:
I found out what the problem is: I was using jolt. When switching back to the default physic engine, everything works like a charm. Jolt seems to be broken in other areas at the moment (at least for 4.2.1 and 4.2.2), or I just dont handle it right. Another big issue is, that the game just crashes without any hint, when there are runtime error in my scripts. Since I only just started with GDScript, that happened a few times and left me baffled...