I'm trying to bind a NSProgressIndicator
to Progress
, but with the following code I only get an indeterminate progress indicator with a blue bar forever bouncing left and right, even after the two timers fire. According to the documentation:
Progress is indeterminate when the value of the totalUnitCount or completedUnitCount is less than zero or if both values are zero. What am I doing wrong?
class ViewController: NSViewController {
let progress = Progress()
override func loadView() {
view = NSView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
let progressIndicator = NSProgressIndicator(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
progressIndicator.bind(.isIndeterminate, to: progress, withKeyPath: "isIndeterminate")
progressIndicator.bind(.value, to: progress, withKeyPath: "completedUnitCount")
progressIndicator.bind(.maxValue, to: progress, withKeyPath: "totalUnitCount")
progressIndicator.startAnimation(nil)
view.addSubview(progressIndicator)
progress.completedUnitCount = 3
progress.totalUnitCount = 10
Timer.scheduledTimer(withTimeInterval: 1, repeats: false) { _ in
print(1)
self.progress.completedUnitCount = 6
}
Timer.scheduledTimer(withTimeInterval: 6, repeats: false) { _ in
print(2)
self.progress.completedUnitCount = 0
self.progress.totalUnitCount = 0
}
}
}
Cocoa Bindings use Objective-C and the name of the Objective-C property is indeterminate
. Use the #keyPath
string expression to get the correct key path.
progressIndicator.bind(.isIndeterminate, to: progress, withKeyPath: #keyPath(NSProgress.isIndeterminate))