any game I make with ursina seems to be capped at 60fps, I have turned off vsync, and development mode
code:
from ursina import *
import pygame
if __name__ == '__main__':
clock = pygame.time.Clock()
app = Ursina(development_mode=False, vsync=False)
window.windowed = True
window.fullscreen = True
FPS = 120
box = Entity(model='cube', collider='box', position=(5,0,10), scale=6, rotation=(80,0,0))
while True:
clock.tick(FPS)
print(str(clock))
app.step()
I am using the clock from pygame to manually step the game. this works for limiting the fps, but only below 60. if I try to set the fps above 60, the program runs, but only reaches 60 fps
console output:
...
<Clock(fps=59.88)>
<Clock(fps=59.88)>
<Clock(fps=59.88)>
<Clock(fps=60.24)>
<Clock(fps=60.24)>
<Clock(fps=60.24)>
<Clock(fps=60.24)>
...
I am using python 3.12 and ursina version 7.0.0
It turns out this was a problem with my gpu driver settings, NOT the ursina game engine. I was able to turn off vsync manually https://wiki.archlinux.org/title/ATI#Turn_vsync_off