My problem lies in understanding why this specific code snippet executes successfully, even though the start_timer function is called recursively beforehand, which, in my understanding, should prevent this code from executing.
marks = ""
work_sessions = math.floor(reps/2)
for _ in range(work_sessions):
marks += "✔"
check_marks.config(text=marks)
Full program:
from tkinter import *
import math
# ---------------------------- CONSTANTS ------------------------------- #
PINK = "#e2979c"
RED = "#e7305b"
GREEN = "#9bdeac"
YELLOW = "#f7f5dd"
FONT_NAME = "Courier"
WORK_MIN = 25
SHORT_BREAK_MIN = 5
LONG_BREAK_MIN = 20
reps = 0
# ---------------------------- TIMER RESET ------------------------------- #
# ---------------------------- TIMER MECHANISM ------------------------------- #
# ---------------------------- COUNTDOWN MECHANISM ------------------------------- #
def start_timer():
global reps
reps += 1
work_sec = WORK_MIN * 60
short_break_sec = SHORT_BREAK_MIN * 60
long_break_sec = LONG_BREAK_MIN * 60
if reps == 8:
timer_label.config(text="Long Break", fg=RED)
count_down(long_break_sec)
elif reps % 2 == 1:
timer_label.config(text="Work", fg=GREEN)
count_down(0)
elif reps % 2 == 0:
timer_label.config(text="Short Break", fg=PINK)
count_down(short_break_sec)
# ---------------------------- UI SETUP ------------------------------- #
def count_down(count):
global reps
count_min = math.floor(count / 60)
count_sec = count % 60
if count_sec < 10:
count_sec = f"0{count_sec}"
canvas.itemconfig(timer_text, text=f"{count_min}:{count_sec}")
if count >= 0:
window.after(1000, count_down, count-1)
else:
start_timer()
marks = ""
work_sessions = math.floor(reps/2)
for _ in range(work_sessions):
marks += "✔"
check_marks.config(text=marks)
window = Tk()
window.title("Pomodoro")
window.config(padx=100, pady=50, bg=YELLOW)
canvas = Canvas(width=200, height=224, bg=YELLOW, highlightthickness=0)
tomato_img = PhotoImage(file="tomato.png")
canvas.create_image(100, 112, image=tomato_img)
timer_text = canvas.create_text(100, 130, text="00:00", fill="white", font=(FONT_NAME, 28, "bold"))
canvas.grid(column=1, row=1)
timer_label = Label(text="Timer", fg=GREEN, font=(FONT_NAME, 34, "bold"))
timer_label.grid(column=1, row=0)
start_button = Button(text="Start", command=start_timer)
start_button.grid(column=0, row=2)
reset_button = Button(text="Reset")
reset_button.grid(column=2, row=2)
check_marks = Label(fg=GREEN, font=(FONT_NAME, 20, "bold"))
check_marks.grid(column=1, row=3)
window.mainloop()
I've tried debugging but it seems like it gets skipped when it got first called.
You probably think that since start_timer()
calls count_down()
and count_down()
then eventually calls start_timer()
again that start_timer()
will never finish so the code below should never execute. That would be true if you would use some sort of loop instead of window.after(1000, count_down, count-1)
.
But .after()
starts a scheduled task and does not wait for it to finish, so start_timer()
is finished as soon as the first .after()
inside it is reached.
You can see this by debug printing in count_down()
like so:
...
if count >= 0:
window.after(1000, count_down, count-1)
print('after call')
else:
print('start start')
start_timer()
print('start end')
...