Is there a way to use gdscript to obtain the absolute path of "res://" on the current device? I have encountered some issues that require the use of some code from C #, but the paths "res://" and "users://" cannot be used in C # (non godot API). I want to know if there is a gdscript method that can obtain the absolute paths of these two paths.
like :
var dir = DirAccess.open("res://assets/")
var path = dir.get_current_dir_absolute() # there is no function named that
print_debug(path) # out put: D://.../assets
or something else.
I tried all the methods of the DirAccess
class, but none of them worked.
If someone could tell me how to do this, I would be very grateful!
use ProjectSettings.globalize_path()
as such:
var dir = DirAccess.open("res://assets/")
var path = ProjectSettings.globalize_path("res://assets/")
print_debug(path)
However you might want to take a look at the documentation since:
globalize_path with
res://
will not work in an exported project.
In such a case you'd want to use get_executable_path()
& get_base_dir()
:
path = OS.get_executable_path().get_base_dir().path_join("assets/")