All the objects, planes, and also physics in my Unity AR Core project are relative to the MainCamera. If I move the camera, the objects stay at the same relative position to the camera but should instead be fixed in the real world. I need a hint, of where to look for the error in my setup.
I set up a new AR Core session in Unity and want to throw objects into the world. These should fall on the ground plane (planes detected by the AR Plane Manager). The objects I throw, fall in a trajectory on the phone screen but are not affected by phone movement. -> not as an AR App should work.
I can also provide more information about the settings if needed.
I opened a new project and copied all the relevant game objects in the new project. It is working now, so I think there was a component missing in my previous project, which caused the unwanted behavior. I use the new project now to continue. -> no further input needed.