Shifted to Godot from Unity and while I'm enjoying everything this one thing is bugging me a lot. I have read that duplicating a node in Godot does not make it's resources unique so when you change one, it'll change the other as well. Problem is, my node are not un-linking despite making the resource unique.
Here's what's happening:
Can someone guide a beginner please? My use case is I have to make a lot of cuboids with different colors so not being able to use CMD + D to duplicated without making them unique is quite frustrating (heck I can't even unlike them manually anyway).
Just create a node type "MeshInstance3D" and do this in property addresses that I mention them: