pythonpoint-cloudsopen3d

Open a new window when clicking on a mesh in Open3D


Below is an example in Open3D, in which I created a bunny mesh, as well as a circle mesh. Now I want to create a new window and show an image when I click on the circle mesh. Does anyone know how to do that ? Thank you very much.

import numpy as np
import open3d as o3d

def main():
    mesh = o3d.io.read_triangle_mesh(o3d.data.BunnyMesh().path)
    pcd1 = mesh.sample_points_poisson_disk(10000)

    visualizer = o3d.visualization.Visualizer()
    visualizer.create_window()

    visualizer.add_geometry(pcd1)

    # mesh = convert_image_to_mesh(img)
    # mesh.scale(scale=0.1, center=pcd1.get_center())
    # visualizer.add_geometry(mesh)

    # Show xyz axes
    rendering_options = visualizer.get_render_option()
    rendering_options.show_coordinate_frame = True
    rendering_options.background_color = np.asarray([0.5, 0.5, 0.5])

    mesh = o3d.geometry.TriangleMesh.create_sphere(radius=0.1)
    mesh.scale(scale=0.3, center=mesh.get_center())

    visualizer.add_geometry(mesh)

    visualizer.run()

if __name__ == "__main__":
    main()

Example


Solution

  • I have found the answer, it is based on an example in: https://github.com/isl-org/Open3D/blob/main/examples/python/visualization/mouse_and_point_coord.py. It turns out that I had to use the open3d.visualization.gui class instead of using the Visualizer class, which is admittedly confusing.

    Basically, I used a o3d.t.geometry.RaycastingScene instance, which has some functions to check distance from the mesh to a query point. However, the mesh needs to be an instance of the o3d.t.geometry.TriangleMesh class, and when I tried o3d.geometry.TriangleMesh it did not work, which is very confusing. Apparently it's some sort of new API for GPU acceleration, as explained here: https://github.com/isl-org/Open3D/discussions/6130

    Here is the code which I have modified based on that link:

    import numpy as np
    import open3d as o3d
    import open3d.core as o3c
    import open3d.visualization.gui as gui
    import open3d.visualization.rendering as rendering
    
    import cv2
    from pdb import set_trace
    
    class ExampleApp:
    
        def __init__(self, cloud):
            # We will create a SceneWidget that fills the entire window, and then
            # a label in the lower left on top of the SceneWidget to display the
            # coordinate.
            app = gui.Application.instance
            self.window = app.create_window("Open3D - GetCoord Example", 1024, 768)
            # Since we want the label on top of the scene, we cannot use a layout,
            # so we need to manually layout the window's children.
            self.window.set_on_layout(self._on_layout)
            self.widget3d = gui.SceneWidget()
            self.window.add_child(self.widget3d)
            self.info = gui.Label("")
            self.info.visible = False
            self.window.add_child(self.info)
    
            self.widget3d.scene = rendering.Open3DScene(self.window.renderer)
    
            mat = rendering.MaterialRecord()
            mat.shader = "defaultUnlit"
            # Point size is in native pixels, but "pixel" means different things to
            # different platforms (macOS, in particular), so multiply by Window scale
            # factor.
            mat.point_size = 3 * self.window.scaling
            # set_trace()
            self.widget3d.scene.add_geometry("Point Cloud", cloud, mat)
    
            #mesh = o3d.io.read_triangle_mesh(o3d.data.BunnyMesh().path)
            mesh = o3d.t.geometry.TriangleMesh.create_sphere(radius=0.1)
            mesh.scale(scale=0.3, center=mesh.get_center())
            # mesh.translate(np.array([1000, 1000, 1000,]) + np.array([0.0, 3.0, 0.0]), relative=False) # Move a little bit up 
    
            self.widget3d.scene.add_geometry("Point Cloud 2", mesh, mat)
            # set_trace()
            self.mesh = mesh
    
            bounds = self.widget3d.scene.bounding_box
            center = bounds.get_center()
            self.widget3d.setup_camera(60, bounds, center)
            #self.widget3d.look_at(center, center - [0, 0, 3], [0, -1, 0])
    
            self.widget3d.set_on_mouse(self._on_mouse_widget3d)
    
    
            scene = o3d.t.geometry.RaycastingScene()
            _ = scene.add_triangles(mesh)  # we do not need the geometry ID for mesh
            self.scene = scene
    
    
        def _on_layout(self, layout_context):
            r = self.window.content_rect
            self.widget3d.frame = r
            pref = self.info.calc_preferred_size(layout_context,
                                                 gui.Widget.Constraints())
            self.info.frame = gui.Rect(r.x,
                                       r.get_bottom() - pref.height, pref.width,
                                       pref.height)
    
        def _on_mouse_widget3d(self, event):
            # We could override BUTTON_DOWN without a modifier, but that would
            # interfere with manipulating the scene.
            if event.type == gui.MouseEvent.Type.BUTTON_DOWN:
    
                def depth_callback(depth_image):
                    # Coordinates are expressed in absolute coordinates of the
                    # window, but to dereference the image correctly we need them
                    # relative to the origin of the widget. Note that even if the
                    # scene widget is the only thing in the window, if a menubar
                    # exists it also takes up space in the window (except on macOS).
                    x = event.x - self.widget3d.frame.x
                    y = event.y - self.widget3d.frame.y
                    # Note that np.asarray() reverses the axes.
                    depth = np.asarray(depth_image)[y, x]
    
                    if depth == 1.0:  # clicked on nothing (i.e. the far plane)
                        text = ""
                    else:
                        world = self.widget3d.scene.camera.unproject(
                            x, y, depth, self.widget3d.frame.width,
                            self.widget3d.frame.height)
                        query_point = o3d.core.Tensor([[world[0], world[1], world[2]]], dtype=o3d.core.Dtype.Float32)
                        signed_distance = self.scene.compute_signed_distance(query_point)
                        if signed_distance < 0.05:
                            text = "({:.3f}, {:.3f}, {:.3f}). In mesh!".format(
                                world[0], world[1], world[2])
                            newwindow = gui.Application.instance.create_window("Image", 1024, 1024)
                            image_widget = o3d.visualization.gui.ImageWidget("lena.png")
                            newwindow.add_child(image_widget)
                        else:    
                            text = "({:.3f}, {:.3f}, {:.3f})".format(
                                world[0], world[1], world[2])
    
                    # This is not called on the main thread, so we need to
                    # post to the main thread to safely access UI items.
                    def update_label():
                        self.info.text = text
                        self.info.visible = (text != "")
                        # We are sizing the info label to be exactly the right size,
                        # so since the text likely changed width, we need to
                        # re-layout to set the new frame.
                        self.window.set_needs_layout()
    
                    gui.Application.instance.post_to_main_thread(
                        self.window, update_label)
    
                self.widget3d.scene.scene.render_to_depth_image(depth_callback)
                return gui.Widget.EventCallbackResult.HANDLED
            return gui.Widget.EventCallbackResult.IGNORED
    
    
    def main():
        app = gui.Application.instance
        app.initialize()
    
        # This example will also work with a triangle mesh, or any 3D object.
        # If you use a triangle mesh you will probably want to set the material
        # shader to "defaultLit" instead of "defaultUnlit".
        mesh = o3d.io.read_triangle_mesh(o3d.data.BunnyMesh().path)
        pcd = mesh.sample_points_poisson_disk(10000)
    
        ex = ExampleApp(pcd)
        app.run()
    
    
    if __name__ == "__main__":
        main()