For some reason whenever I launch my experience, like a second or a half passes and the bar goes from full to empty. I also can't make any interactions with the value. (example: whenever I try to make a if condition that if it's equal or less than 0, then it stops doing the punches. It works, but, when I try to make an if that has the condition of it being less than a hundred, that waits for 0.2 seconds, and adds 2 to the stamina value.) If I made a repeat until it's 100, then it just starts to increment onto it for no particular reason, no matter the condition. Maybe someone knows the answer? ModuleScript:
local info = {
stamina = Instance.new("IntValue"),
maxstamina = Instance.new("IntValue"),
}
return info
Stamina bar Script:
local ms = require(game.ReplicatedStorage.ModuleScript)
if not ms then
ms = require(game.ReplicatedStorage:WaitForChild("ModuleScript"))
end
local TW = game:GetService("TweenService")--Get Tween Service
local Staminabar = script.Parent -- Get The Stamina bar
local function UpdateStaminabar() --Stamina Bar Size Change Function
local stamina = math.clamp(ms.stamina.Value / ms.maxstamina.Value, 0, 1) --Maths
local info = TweenInfo.new(ms.stamina.Value / ms.maxstamina.Value,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0) --Tween Info
TW:Create(script.Parent,info,{Size = UDim2.fromScale(ms.stamina, 1)}):Play() -- Create The Tween Then Play It
end
UpdateStaminabar()--Update The Stamina Bar
ms.stamina:GetPropertyChangedSignal("Value"):Connect(function()
UpdateStaminabar()
end)
PunchScript:
local ms = require(game.ReplicatedStorage.ModuleScript)
if not ms then
ms = require(game.ReplicatedStorage:WaitForChild("ModuleScript"))
end
local uis = game:GetService("UserInputService")
local cas = game:GetService("ContextActionService")
local rs = game:GetService("ReplicatedStorage")
local events = rs:WaitForChild("Events")
local hitbox = events:WaitForChild("Hitbox")
local plr = game.Players.LocalPlayer
local character = plr.Character
if not character then
plr:WaitForChild("Character")
end
local humanoid = character.Humanoid
local animator = humanoid:WaitForChild("Animator")
local idle = animator:LoadAnimation(script:WaitForChild("idle"))
local jab = animator:LoadAnimation(script:WaitForChild("jab"))
local rightcross = animator:LoadAnimation(script:WaitForChild("rightstraight"))
local lefthook = animator:LoadAnimation(script:WaitForChild("lefthook"))
local righthook = animator:LoadAnimation(script:WaitForChild("righthook"))
local swingsfx = script:WaitForChild("Air swing")
local currentPunch = 0
local currentPunch2 = 0
local debounce1 = false
local debounce2 = false
ms.stamina.Value = 100
local function onInputBegan(input)
if debounce2 == true then return end
if ms.stamina.Value <= 0 then return end
if input.KeyCode == Enum.KeyCode.Q then
ms.stamina.Value -= 20
debounce2 = true
humanoid.WalkSpeed = 0.5
lefthook:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(4.5, 1), 7.5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
lefthook:Stop()
task.wait(6)
debounce2 = false
end
if input.KeyCode == Enum.KeyCode.E then
ms.stamina.Value -= 20
debounce2 = true
humanoid.WalkSpeed = 0.5
righthook:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(4.5, 1), 7.5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
righthook:Stop()
task.wait(6)
debounce2 = false
end
end
local function punch()
if debounce1 then return end
debounce1 = true
if currentPunch == 0 then
if ms.stamina.Value >= 1 then
ms.stamina.Value -= 10
humanoid.WalkSpeed = 0.6
jab:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(5.7, 1), 2.5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
jab:Stop()
debounce1 = false
end
elseif currentPunch == 1 then
if ms.stamina.Value >= 1 then
ms.stamina.Value -= 10
humanoid.WalkSpeed = 0.6
rightcross:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(5.7, 1), 2.5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
rightcross:Stop()
debounce1 = false
end
elseif currentPunch == 2 then
if ms.stamina.Value >= 1 then
ms.stamina.Value -= 10
humanoid.WalkSpeed = 0.6
jab:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(5.7, 1), 2.5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
jab:Stop()
debounce1 = false
end
elseif currentPunch == 3 then
if ms.stamina.Value >= 1 then
ms.stamina.Value -= 10
debounce2 = true
humanoid.WalkSpeed = 0.6
rightcross:Play()
swingsfx:Play()
hitbox:FireServer(Vector3.new(4, 5, 3), Vector3.new(5.7, 1), 5, 0.15)
task.wait(0.5)
humanoid.WalkSpeed = 10
rightcross:Stop()
debounce1 = false
debounce2 = false
end
end
if currentPunch == 3 then
currentPunch = 0
debounce1 = true
wait(2)
debounce1 = false
else
currentPunch += 1
end
end
cas:BindAction("Punch", punch, true, Enum.UserInputType.MouseButton1)
uis.InputBegan:Connect(onInputBegan)
Hope that will help solve the case, but I think I just need to set the variables value right in the module script, I just don't know how.
Alright I just made it somehow work now but it only changes when it's either 100 or 0, btw I updated the scripts that are presented in here.
Just set the maxStamina to 100 because that value never changes. Make sure to update the stamina script.
local info = {
stamina = Instance.new("IntValue"),
maxstamina = 100
}
return info