I am working on an A-Frame project that has small textures in the distance that are hard to see with the default three.js texture anisotropy setting of 1. How can you set this value on a texture in an A-Frame project?
Setting a default anisotropy value for all material textures is now a built-in A-Frame feature and can be set on the renderer
component in a-scene
, see https://aframe.io/docs/master/components/renderer.html#properties_anisotropy
For example:
<a-scene renderer="anisotropy: 16;">