I have the following problem in Godot Engine: How to detect collisions only the first iteration when Node2D enters the tree?
I'm using Area2D which is 💥 "Explosion" in my game and it has to detect collisions one time only when it appears in the screen. Next comes the animation of the explosion lasting 0.3 seconds and its disappearance and during this it should not detect the collisions.
The first thing that came to mind was to start a timer and after it expires, change the monitoring parameter to false. But with a timer of 0.05s, this does not work perfectly, and with a timer of less than 0.05s, it does not work correctly.That's why it doesn't suit me.
Is there any solution to this problem in Godot so that collisions are searched for exactly 1 iteration when an object appears in the tree?
I am not exactly sure what you mean with only 1 time when it enters the tree, so I will give three possible solutions.